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Motion Control AI

Make a character image follow movement from a reference video. Motion Control AI separates appearance from action: the image defines the character, the clip defines the performance, and Kling motion controls define orientation, quality, and background behavior.

Upload a 3-30 second MP4 or MOV motion clip.

Upload a JPG or PNG image larger than 340px.

Upload the character image and motion reference together before generating.

Let the reference video drive the action. Use the prompt only to support the character and scene.

Match orientation in the video. Recommended.

Choose whether the generated background follows the reference video or the character image.

Full-body dance performance with visible motion cues
Preparing generatorControls will be ready in a moment.

How Motion Control AI Works

Pair a character image with a reference performance, then choose how framing, background, and quality are handled.

Reference motion

Drive movement with a real performance

A stable reference clip gives Motion Control AI the timing, gestures, travel, and rhythm for dances, presentations, poses, or character acting.

Drive movement with a real performance

Character control

Keep character identity in the image

Let the image define appearance and the video define action. Clear anatomy and compatible framing help the two sources work together.

Keep character identity in the image

Stylized choreography

Transfer choreography to original characters

Apply a dance, gesture, entrance, or reaction to an avatar, mascot, or illustrated performer while preserving its rhythm.

Transfer choreography to original characters

Framing and background

Choose the frame and background source

Let orientation follow the video or image, select 720P or 1080P, and choose which source guides the background when Kling 3.0 supports it.

Choose the frame and background source

Character variations

Reuse one performance across designs

Keep the motion reference while testing different characters, costumes, materials, and art directions. The clip remains responsible for action and timing.

Reuse one performance across designs

How to Use Motion Control AI

Pair compatible framing, let the reference clip carry the action, and use optional text only to support the visual direction.

1

Upload a clear character image

Choose a full- or half-body JPG or PNG with visible limbs, stable anatomy, and enough space for the intended action. Similar framing to the reference video reduces unnecessary interpretation.

2

Add a readable motion reference

Upload one stable performance clip with the subject in frame. Trim dead time, rapid cuts, crowds, heavy blur, and occlusion so the core movement is easy to follow.

3

Set controls, generate, and review

Choose Kling 3.0 or Kling 2.6, orientation, quality, and supported background source. Check the credit estimate, generate, then inspect anatomy, identity, and continuity.

Motion Control AI Use Cases

Use reference-led motion when the exact action is easier to demonstrate than to describe in a prompt.

Dance and social choreography

Transfer a readable routine, pose sequence, celebration, or short-form trend to an original character design for Reels, Shorts, TikTok, and campaign concepts.

Virtual characters and performers

Animate original avatars, mascots, stylized humans, and virtual performers from recorded gestures while keeping appearance and movement sources separate.

Ads, stories, and presentation gestures

Guide a product spokesperson pose, narrative beat, entrance, reaction, or presentation movement from a reference that stakeholders can see and approve.

Who Motion Control AI Is For

The workflow fits creators and teams that can record or source a permitted performance and need to apply it to a different character.

Short-form creators

Translate a repeatable dance, gesture, or trend into character-led social concepts without describing every movement in text.

Character artists

Test how an original design reads in motion before committing to a full animation or production workflow.

Marketing teams

Prototype mascot performances, campaign gestures, branded characters, and spokesperson movement for creative review.

Previsualization teams

Use a concrete motion reference to explore blocking, character action, and scene direction before a larger production.

Why Choose Our Motion Control AI

Motion Control AI keeps the character image, reference performance, Kling model, orientation, quality, background choice, and generation cost in one focused form.

Reference-led action

Use movement that can be seen and evaluated instead of asking a text prompt to invent an entire performance.

Two Kling routes

Compare Kling 3.0 and Kling 2.6 motion control without leaving the page or rebuilding the source inputs.

Relevant controls visible

Set orientation, supported duration, 720P or 1080P, and Kling 3.0 background behavior before generation.

Cost and review first

See the current credit requirement before submission and inspect anatomy, identity, and continuity before download.

Motion Control AI FAQ

What is Motion Control AI?+
Motion Control AI is a character-animation workflow that uses one image for appearance and one reference video for movement. The reference clip guides action and timing, while the selected Kling model generates a new performance around the character.
What files do I need?+
You need a clear JPG or PNG character image and a compatible reference-motion video. Kling 3.0 accepts MP4 or MOV, while Kling 2.6 also supports MKV. The live form shows the active limits for the selected model.
How long can the reference video be?+
Kling 3.0 supports 3–30 second reference clips. Kling 2.6 supports 3–30 seconds when orientation follows the video and 3–10 seconds when orientation follows the image. Check the current form because provider limits can change.
What is the difference between Kling 3.0 and Kling 2.6 motion control?+
Both accept a character image and motion video with orientation and 720P or 1080P choices. Kling 3.0 supports 3–30 second MP4 or MOV references and adds a background-source choice; Kling 2.6 supports MP4, MOV, or MKV and has orientation-dependent duration limits.
Should orientation follow the image or video?+
Choose video orientation when the reference framing and travel direction should lead. Choose image orientation when the character composition should lead. With Kling 2.6, that choice also changes the maximum reference duration.
Can I add a prompt?+
Yes. Use the optional prompt for compatible scene, style, atmosphere, or camera notes. Do not describe a conflicting action because the reference clip should remain responsible for the performance.
Does motion transfer copy every frame exactly?+
No. The system generates new frames and can vary anatomy, face, clothing, hands, feet, background, and newly revealed surfaces. Use compatible inputs, test a short section, and review the full output before publishing.

Choose the Right Reference Workflow

Use the neighboring tool that matches what your reference should control.

Reference to Video AIUse reference images to guide identity, products, environments, or style when body movement is not the main reference.Kling AI Image to VideoAnimate a still image from a written motion and camera brief without supplying a performance video.Text to ImageCreate an original character image before pairing the selected design with a reference performance.

Transfer a Performance to Your Character

Pair compatible framing, select a Kling motion-control model, and inspect the full generated action.

Open Motion Control AI
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Motion Control AI Online

Motion Control AI transfers dance, gestures, presentation movement, and character action from a reference video to a separate character image. Compare Kling 3.0 and Kling 2.6, set orientation and quality, and see the current credit requirement before generation.

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